class Singleton {
public:
static Singleton* instance();
...
private:
static Singleton* volatile pInstance;
int x;
...
};
Singleton* Singleton::instance()
{
if (pInstance == 0) {
Lock lock;
if (pInstance == 0) {
Singleton* volatile temp =
static_cast<Singleton*>(operator new(sizeof(Singleton)));
static_cast<volatile int&>(temp->x) = 5;
pInstance = temp;
}
}
}