SKILL VIDEO_MODE { VAL 2; }   // Set resolution to 320x240
SKILL VIDEO_DEPTH { VAL 8; }  // Set to 8-bit color

BMAP splashmap,<splash.pcx>;  //Sets bitmap splashmap equal to 									splash.pcx
PANEL splashscreen { BMAP splashmap; FLAGS REFRESH; }
MAIN main;                   //Call the main Action
ACTION main {
SET splashscreen.VISIBLE,ON;  // sets the bitmap on 
WAITT 16;                    //leaves it on for 1 second (16 ticks = 1 								     sec.)
SET splashscreen.VISIBLE,OFF; //turns the bitmap off
LOAD_LEVEL <level1.wmb>;     //now load our level
CALL load_status;           // restore global skills
}

Example 1: Sample splash screen.

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