by Louis J. Wicker
Simulating severe storms and tornadoes takes lots of computer power. Louis examines severe weather simulation, starting with equations for turbulence and ending with Fortran source code.
by Donald C. Craig
Donald presents an approach by which hardware components can be represented and simulated hierarchically using C++. His simulation strategy is completely asynchronous, meaning that the concept of global time has been abandoned in favor of each component maintaining its own concept of local time.
by Paul Tremblett
Paul uses the JDK's Java Cryptography Extension to implement a cipher algorithm that simulates the Enigma machine made famous by Germany in World War II.
by Kalle Anderson, Jason Buttron, Paul Clarke, and Matt Enwald
WOOKIE, short for the "Wireless Object-Oriented Kindly Interfaced Emulator," is a Win32 emulator for 68HC11-based software development. Our authors discuss both its development and use. Wilbert Bilderbeek, Harry Broeders, and Alex van Rooijen then introduce the THRSim11 68HC11 simulator which they designed and built.
by Aspi Havewala
The Windows CE SDK includes a functional emulation shell that mimics a Windows CE Handheld PC (HPC) shell. This emulation environment makes it possible for you to jumpstart development by prototyping applications.
by Tom Cunningham and Chad Peckham
While desktop APIs address desktop-oriented issues such as window manipulation, process management, and file/database access, APIs for embedded and real-time systems tackle debugger interfacing, task management, low-level device I/O, and the like. Tom and Chad examine a pair of APIs that are typical of low-level programming interfaces in embedded environments.
by Basit Hussain
LDAP, short for "Lightweight Directory Access Protocol," provides a platform-independent mechanism for searching, storing, and replicating information. Basit examines LDAP and presents examples of how you can use it.
by Gary L. Schaps
ANTLR, short for "Another Tool for Language Recognition," is a language tool that gives you a framework for constructing recognizers, compilers, and translators for C, C++, and Java.
by Mike Harrington
Motion-tracking devices, which report on an object's position and/or orientation in real time as it moves, are necessary to navigate 3D simulated worlds.
by Michael Swaine
Nanotechnology is a big deal in Michael's mind this month.
by Al Stevens
Al puts Quincy 99 and D-Flat 2000 on hold as he continues his discussion of Standard C++.
by Andrew Wilson
How do you implement Microsoft's delegate keyword? Andrew presents classes that mimic the delegate keyword, letting you build a complex user interface with simpler event-handling code.
by Tim Kientzle
The Discrete Cosine Transform (DCT) is a crucial part of modern image and sound compression. Tim discusses several fast algorithms for computing the 8-point DCT and IDCT.
by Dennis E. Shasha
Ecco and crew look for the most efficient way to mix trains, stations, and passengers.
by Jonathan Amsterdam
Jonathan catches up on Dennis Shasha and Cathy Lazere's Out of Their Minds, and Peter G. Neumann's Computer-Related Risks.
by Jonathan Erickson
by you
by the DDJ staff
by Eugene Eric Kim
by Michael Swaine