Jim uses the DVI audio-video kernel to build a Windows program that captures video and audio from an analog source.
Create platform-independent multimedia applications using the techniques described here.
This sound-compression algorithm yields better than 6:1 compression on human voice and 3:1 on music.
"Seamless portability" means that you can transfer programs between different computers without relinking or recompiling the code.
Bill and Lynne take the final steps in their 386BSD journey.
Enter our handwriting recognition contest and win a PowerBook! Ray tells you how.
Fast 3-D spatial transformations and rendering can be made even faster using a graphics processor.
Apple's QuickTime is a system-wide architecture for handling sophisticated data elements, providing standard access to "time-based" data.
Giving Windows 3 the ability to import and manipulate graphics files created in another application needn't be a chore.
Michael tackles the related issues of multimedia and human-interface design.
Al develops D-Flat control windows and begins rewriting D-Flat in C++.
Streams under Turbo Vision are a prime example of what Jeff calls the Rubber Pipe fallacy.
Michael adds 3-D shading, a general color model, and 8088/286 support to X-Sharp.
As Ray points out, "ethics" and "computing" go hand-in-glove.
Copyright © 1992, Dr. Dobb's Journal