Listing 3
// Convert RGB values to YUV
// Copyright (C) 2003, Jeff Perry
// jsp created Tue Sep 23 17:10:50 CDT 2003
#include "mex.h"
void mexFunction (int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[])
{
// Check inputs
if (nrhs != 1)
mexErrMsgTxt ("This function requires 1 input.");
// Check outputs
if (nlhs > 1)
mexErrMsgTxt ("Too many return values were specified.");
// Check input types
if (!mxIsDouble (prhs[0]) || mxIsComplex (prhs[0]))
mexErrMsgTxt ("The input must be a noncomplex double.\n");
// Get input dimensions
int ndims = mxGetNumberOfDimensions (prhs[0]);
const int *dims = mxGetDimensions (prhs[0]);
if ((ndims != 2 && ndims != 3) || dims[ndims-1] != 3)
mexErrMsgTxt ("The input must be either N X 3 or M X N X 3");
// Allocate the outputs
plhs[0] = mxCreateNumericArray (ndims, dims, mxDOUBLE_CLASS, mxREAL);
// Get pointers to inputs and outputs
double *yuv = mxGetPr (plhs[0]);
double *rgb = mxGetPr (prhs[0]);
// Determine how many iterations we need
int total = mxGetNumberOfElements (prhs[0]) / 3;
// Do the conversion
for (int n = 0; n < total; ++n)
{
yuv[n+0*total] =
0.2122*rgb[n] + 0.7013*rgb[n+total] + 0.0865*rgb[n+2*total];
yuv[n+1*total] =
-0.1162*rgb[n] - 0.3838*rgb[n+total] + 0.5000*rgb[n+2*total];
yuv[n+2*total] =
0.5000*rgb[n] - 0.4451*rgb[n+total] - 0.0549*rgb[n+2*total];
}
}