1: class Bomb : public Fsm {
2: int myTimeout; // extended state variable
3: public:
4: Bomb() : Fsm((State)&Bomb::initial) {} // ctor
5: void initial(Event const *e); // initial pseudostate
6: void setting(Event const *e); // state handler
7: void timing(Event const *e); // state handler
8: void blast(Event const *e); // state handler
9: };