enum Sounds {
// Human sounds in [100, 200[
explosionSnd = 101,
attackSnd = 102,
// ricochetSnd = 103, // removed, beta testers hated it
deathSnd = 104,
// Alien sounds in [200, 300[
alienAttackSnd = 201,
...
alienDeathSnd = 227,
// Miscellaneous sounds >= 500
victorySnd = 500
};