void CGlrotateDlg::RedrawScene()
{
if (m_hGLContext != wglGetCurrentContext())
{
if (FALSE == wglMakeCurrent
(::GetDC(this->GetSafeHwnd()),m_hGLContext))
{
TRACE("CGlrotateDlg::RedrawScene() -
wglMakeCurrent() call FAILED!\r\n");
return;
}
}
CPaintDC dc(this); // device context for painting
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(m_fTheta, 0.0, 0.0, 1.0);
glTranslatef(0.0, 0.0, 0.0);
glCallList(m_iDisplayListId);
glPopMatrix();
glFlush();
SwapBuffers(dc.m_ps.hdc);
}
End of Listing