// file csocket.cpp
#include "stdhead.h"
#include "flsocket.h"
#include "csocket.h"
int
csocket::set_active(string& host_name,
int port_number)
{
if (host_name.empty())
return(FALSE);
if (port_number <= 0)
return(FALSE);
client_hostname = host_name;
client_port = port_number;
client_init = TRUE;
return(TRUE);
}
int
csocket::get_active(string& host_name,
int& port_number)
{
if (host_name.empty())
return(FALSE);
host_name = ""; port_number = 0;
if (!client_init) return(FALSE);
host_name = client_hostname;
port_number = client_port;
return(TRUE);
}
int
csocket::send_receive(string& sbuf,
string& rbuf)
{
if (!client_init)
return(FALSE);
if (sbuf.empty())
return(FALSE);
rbuf = "";
if (!client_connect())
return(FALSE);
if (send_data(sbuf) == 0)
{
(void)close_socket();
return(FALSE);
}
if (recv_data(rbuf) == 0)
{
(void)close_socket();
return(FALSE);
}
(void)close_socket();
return(TRUE);
}
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