// Network.h
#if !defined(AFX_NETWORK_H ... truncated ... __INCLUDED_)
#define AFX_NETWORK_H ... truncated ... __INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Vertex.h"
#include "Component.h"
#include <list>
class CComponentGround;
class CComponentWire;
class CComponentWireKnown;
class CComponentBattery;
class CComponentResistor;
class CComponentResistorUnknown;
class CNetwork
{
public:
CNetwork();
virtual ~CNetwork();
CVertex * NewVertex();
CComponentGround * NewComponentGround();
CComponentWire * NewComponentWire();
CComponentWireKnown * NewComponentWireKnown();
CComponentBattery * NewComponentBattery();
CComponentResistor * NewComponentResistor();
CComponentResistorUnknown * NewComponentResistorUnknown();
void AddToSystemPrimary( CEqSystem &rSystem );
void AddToSystemSecondary( CEqSystem &rSystem );
void Dump();
private:
typedef std::list< CVertex * > CVertexList;
CVertexList m_lVertices;
typedef std::list< CComponent * > CComponentList;
CComponentList m_lComponents;
};
#endif // !defined(AFX_NETWORK_H ... truncated ... __INCLUDED_)