// File Simple3D.h
class CSimple3DApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};
class CMainWindow : public COpenGLCtrl
{
public:
CMainWindow();
protected:
virtual void
PostNcDestroy() { delete this; }
};
// File Simple3D.cpp
#include "stdafx.h"
#include "oglctrl.h"
#include "simple3d.h"
CSimple3DApp Simple3DApp;
BOOL CSimple3DApp::InitInstance()
{
m_pMainWnd=new CMainWindow;
m_pMainWnd->ShowWindow(m_nCmdShow);
m_pMainWnd->UpdateWindow();
return TRUE;
}
CMainWindow::CMainWindow()
{
CreateEx(0,"MyOpenGL","Simple3D",
WS_OVERLAPPEDWINDOW,
100,100,300,300,0,0);
}
//End of File