// Employee.h
#if !defined(EMPLOYEE_H)
#define EMPLOYEE_H
#include <afx.h>
#include "Persist.h"
class EmpQuery;
class Connection;
class Employee : public Persist
{
public:
Employee(Connection* cp,long id = 0L);
Employee(const EmpQuery&);
// Accessors:
CString getLastName() const;
CString getFirstName() const;
CString getHomePhone() const;
long getReportsTo() const;
void setLastName(const CString&);
void setFirstName(const CString&);
void setHomePhone(const CString&);
void setReportsTo(long);
// Business Functions:
Employee* getSuperior() const;
// Persistence overides:
virtual BOOL write();
virtual BOOL remove();
private:
CString lastName;
CString firstName;
CString homePhone;
long reportsTo;
// Disabled operations (i.e., not implemented)
Employee(const Employee&);
void operator=(const Employee&);
};
#endif
/* End of File */