//EmpUpdate.h
#if !defined(EMP_UPDATE_H)
#define EMP_UPDATE_H
#include "Update.h"
#include "EmpQuery.h"
class Employee;
class Connection;
class EmpUpdate : public Update
{
friend class Employee;
public:
void edit(const Employee&);
long getID() const;
protected:
EmpUpdate(Connection*, long id);
CString getIDTable() const;
};
inline CString EmpUpdate::getIDTable() const
{
// Table with next available Object ID
return "[Employee ID]";
}
#endif
/* End of File */