// table.h: Scrollable input tables
#include "field.h"
class Column;
class Table : public Field
{
enum {MAXCOLUMNS = 16};
protected:
int ncols;
Column *columns[MAXCOLUMNS];
public:
~Table();
};
inline Table::~Table()
{
cout << "~Table()" << endl;
// What the real destructor does:
// for (int i = 0; i < ncols; ++i)
// delete columns[i];
}
/* End of File */