/***************************************************
* NAME display
* DESCRIPTION: skeleton routine
* to read key stroke
***************************************************/
void t_display()
{
unsigned char key;
int state = 0;
while(1)
{
switch (state)
{
case 0:
/*
* here you would implement a
* state machine to handle cases of
* key strokes and their effect on
* the display
*/
default:
break;
} /* end of switch logic for states */
while (key_que.empty && !reset && !disable_on)
suspend();
key = remove_one(&key_que);
}
}