extern int disp_state();
extern int inc_channel();
extern int dec_channel();
/* State Table */
static S_TABLE s_table[ ] =
{
/* State Event Next_State F_list */
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_OFF, E_POWER, S_POWER, disp_state,0,0,0,0,
S_OFF, E_TAPE_IN, S_READY, disp_state,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_POWER, E_POWER, S_OFF, disp_state,0,0,0,0,
S_POWER, E_CHAN_UP, S_POWER, inc_channel,0,0,0,0,
S_POWER, E_CHAN_DOWN, S_POWER, dec_channel,0,0,0,0,
S_POWER, E_TAPE_IN, S_READY, disp_state,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_READY, E POWER, S_OFF, disp_state,0,0,0,0,
S_READY, E_CHAN_UP, S_READY, inc_channel,0,0,0,0,
S_READY, E_CHAN_DOWN, S_READY, dec_channel,0,0,0,0,
S_READY, E_TAPE_EJECT, S_POWER, disp_state,0,0,0,0,
S_READY, E_PLAY, S_PLAY, disp_state,0,0,0,0,
S_READY, E_RECORD, S_RECORD, disp_state,0,0,0,0,
S_READY, E_FAST_F, S_FAST_F, disp_state,0,0,0,0,
S_READY, E_REWIND, S_REWIND, disp_state,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_PLAY, E_STOP, S_READY, disp_state,0,0,0,0,
S_PLAY, E_CHAN_UP, S_PLAY, inc_channel,0,0,0,0,
S_PLAY, E_CHAN_DOWN, S_PLAY, dec_channel,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_FAST_F, E_STOP, S_READY, disp_state,0,0,0,0,
S_FAST_F, E_CHAN_UP, S_PLAY, inc_channel,0,0,0,0,
S_FAST_F, E_CHAN_DOWN, S_PLAY, dec_channel,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_REWIND, E_STOP, S_READY, disp_state,0,0,0,0,
S_REWIND, E_CHAN_UP, S_PLAY, inc_channel,0,0,0,0,
S_REWIND, E_CHAN_DOWN, S_PLAY, dec_channel,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
S_RECORD, E_STOP, S_READY, disp_state,0,0,0,0,
S_RECORD, E_CHAN_UP, S_PLAY, inc_channel,0,0,0,0,
S_RECORD, E_CHAN_DOWN, S_PLAY, dec_channel,0,0,0,0,
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
END, END, END, 0,0,0,0,0,
};