/*** generic main event loop ***/
void mainevent()
{
EventRecord event;
while(1) /* loop forever */
{
GetNextEvent(everyEvent,&event)
switch (event.what)
{
case mouseDown:
do_mousedown(event);
break;
case keyDown:
case autoKey:
do_keydown(event);
break;
case activateEvt:
do_activate(event);
break;
case updateEvt:
do_update(event);
break;
case nullEvt:
do_idle();
break;
}
}
}